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SERVICES

AudBod Man


Whether you are looking for tailor-made music and sound, or simply require a little help and advice from one of the finest audiomancers in the land, Master Kenneth C M Young has both the skills and practical know-how required to create world-class audio experiences and the track record to back that up.


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Audio Daredevilism

Audio Daredevilism

Bespoke audio direction and consultancy for your projects, from the brains behind the celebrated audio experiences in LittleBigPlanet and Tearaway.

Musical Conjurances

Musical Conjurances

Catchy melodies and powerful emotions, deeply integrated with your player experience, bringing it to life and helping it to stand out from the crowd.

Sonic Gymnastics

Sonic Gymnastics

World-class sound design, with a penchant for iconic gameplay and UI sounds, evocative ambiences and laser-focussed minimalism.

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CLIENTS

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Dream Reality Interactive
Foam Sword
Glowmade
Magic Notion
Media Molecule
Secret Sorcery
Sony
Wibbu

ABOUT

Master Kenneth C M Young

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AudBod is 6x Academy (BAFTA, AIAS) nominated freelance composer, sound designer and audio director, Kenny Young. Kenny has been making games professionally since 2004 and is best known for his work as Head of Audio at Media Molecule, where he was responsible for the audio experiences in their smash hit, critically acclaimed LittleBigPlanet and Tearaway franchises. To date, the games that Kenny has contributed towards have sold in excess of 20 million units. He is a passionate member of the game audio community, sits on the GDC Audio Advisory Board, has been a BAFTA, GANG and IGF awards juror, contributed towards numerous books and award winning articles, and speaks regularly at conferences and higher education institutions around the world. He started the website GameSound.org in 2005 as a resource for those who aspire to work in, or wish to learn more about interactive audio.

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BLOG

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May 1
May 1

Kenny on the ‘Sound of Play’ podcast

This week I was a guest on the Cane and Rinse: Sound of Play game music podcast, discussing some of my favourite tracks by other game composers (including George Oldziey, Jeremy Soule and Winifred Phillips) and from my own body of work. I decided to do things a little bit differently – I picked tracks […]

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Feb 3
Feb 3

Tethered nominated for Best Interactive Score

The 15th annual Game Audio Network Guild awards have recently announced their nominations, and I’ve received a couple of nods for my work :) Tethered, the indie VR game I made with Secret Sorcery last year, has been nominated for Best Interactive Score. It’s a genuine thrill to be in the same company as the […]

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Nov 2
Nov 2

Tethered on the Level With Emily Reese Podcast

I had a great chat with Emily Reese last week about Tethered, discussing the soundtrack and the music experience in the game. Emily’s Level podcast is a brilliant celebration of game music where she plays a bunch of tracks from a game and discusses it with the folks who created it. Also on this episode […]

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Sep 4
Sep 4

The Music & Sound of Tethered

For the last four months I’ve been busy working on the audio experience in the VR game Tethered for Secret Sorcery, creating an emotive and, dare I say, beautiful ambient score with a characterful, rich and detailed soundscape.   This week, I took a break from polishing the soundtrack album to help put together a […]

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PRESS

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AWARDS

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Tethered - 2017

Nomination – Best Interactive Score – GANG


Tearaway Unfolded - 2016

Winner – Best Audio of E3 – PlayStation Official Magazine

Nomination – Music of the Year – GANG

Nomination – Best Audio Design – TIGA


Tearaway - 2014

Winner – Best Handheld Audio – GANG

Winner – Best PS Vita Sound – IGN

Winner – Best Audio – The Vita Lounge

Nomination – Original Music – BAFTA

Nomination – Best Audio – Game Developer’s Choice

Nomination – Excellence In Musical Score – SXSW

Nomination – Best Audio – Golden Joysticks

Nomination – Outstanding Achievement: In-Game Music – GMAs

Nomination – Best Soundtrack: Western – GMAs


LittleBigPlanet 2 - 2012

Winner – Outstanding Achievement: Licensed Music – GMAs

Nomination – Outstanding Achievement in Original Music Composition – AIAS

Nomination – Best Audio – Game Developer’s Choice

Nomination – Best Use of Licensed Music – GANG

Nomination – Original Light Mix Score, Franchise – NAVGTR


LittleBigPlanet - 2009

Winner – Best Original Instrumental (for ‘The Gardens’) – GANG

Winner – Best Interactive Score – GANG

Winner – Outstanding Achievement in Character Performance – AIAS

Nomination – Outstanding Achievement in Sound Design – AIAS

Nomination – Outstanding Achievement in Soundtrack – AIAS

Nomination – Original Score – BAFTA

Nomination – Use of Audio – BAFTA

Nomination – Audio of the Year – GANG

Nomination – Music of the Year – GANG

Nomination – Sound Design of the Year – GANG

Nomination – Best Dialogue – GANG

Nomination – Best Original Vocal: Choral – GANG

Nomination – Best Use of Licensed Music – GANG

Nomination – Best Audio – Game Developer’s Choice

Nomination – Outstanding Creative Achievement in Interactive Entertainment Sound Production – TEC Awards

Nomination – Best Sound – CEDEC Awards

Nomination – Best Soundtrack – Spike VGAs

Nomination – Best Original Score – Spike VGAs

Nomination – Best Licensed Music – Gamespot


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NEWSLETTER

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