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Oct 2
Oct 2

ASTRO BOT: Rescue Mission Launch

Behold! Here’s my copy of ASTRO BOT Rescue Mission, which launched in Europe today :) I started working with Japan Studio’s ASOBI! Team last December, splitting my time between ASTRO BOT and my other project du jour, doing the sound for Foam Sword Games’ charming Knights and Bikes. So, this year has been pretty full […]

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May 4
May 4

Announcing ASTRO BOT: Rescue Mission

Sony have just revealed ‘ASTRO BOT: Rescue Mission’ for PSVR, and I’m excited to announce that I’m creating the music for it :) The game is being made by Sony Japan Studio and their ASOBI! team, the same talented folks behind ‘THE PLAYROOM’ and ‘THE PLAYROOM VR’. There was a preview at Sony’s recent Pre-E3 […]

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Feb 1
Feb 1

‘Best Music For An Indie Game’ GANG nomination for WonderWorlds

Nominations for the Game Audio Network Guild‘s annual awards have just been announced and the music I created for WonderWorlds has been nominated in the new category of ‘Best Music for an Indie Game’ :) That’s a really nice pat on the back for all the TLC and effort poured in to the game’s soundtrack, […]

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Nov 0
Nov 0

Announcing WonderWorlds

My pals at Glowmade just announced WonderWorlds, a freemium action-adventure game for iOS with a built in level editor and community sharing features. It’s being published by Tequila Works and available from the app store now! More news on the release of my accompanying soundtrack album soon but, in the meantime, check out the retro […]

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May 1
May 1

Kenny on the ‘Sound of Play’ podcast

This week I was a guest on the Cane and Rinse: Sound of Play game music podcast, discussing some of my favourite tracks by other game composers (including George Oldziey, Jeremy Soule and Winifred Phillips) and from my own body of work. I decided to do things a little bit differently – I picked tracks […]

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Feb 3
Feb 3

Tethered nominated for Best Interactive Score

The 15th annual Game Audio Network Guild awards have recently announced their nominations, and I’ve received a couple of nods for my work :) Tethered, the indie VR game I made with Secret Sorcery last year, has been nominated for Best Interactive Score. It’s a genuine thrill to be in the same company as the […]

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Nov 2
Nov 2

Tethered on the Level With Emily Reese Podcast

I had a great chat with Emily Reese last week about Tethered, discussing the soundtrack and the music experience in the game. Emily’s Level podcast is a brilliant celebration of game music where she plays a bunch of tracks from a game and discusses it with the folks who created it. Also on this episode […]

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Sep 4
Sep 4

The Music & Sound of Tethered

For the last four months I’ve been busy working on the audio experience in the VR game Tethered for Secret Sorcery, creating an emotive and, dare I say, beautiful ambient score with a characterful, rich and detailed soundscape.   This week, I took a break from polishing the soundtrack album to help put together a […]

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Jun 3
Jun 3

Announcing Tethered for PSVR :)

Secret Sorcery have officially announced their debut game Tethered for PSVR over on the PlayStation blog – you can hear some of the music I’ve been working on in the launch trailer below :) Whilst I’ve written a lot of music in-house over the past twelve or so years, this is the first time anyone […]

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Jun 2
Jun 2

I’m working with Secret Sorcery on a secret thing!

Oo, just spotted this news out in the wild! Secret Sorcery haven’t announced many details about their debut game for PlayStation VR yet BUT they’re getting warmed up to do so and have revealed that we’re working together :) I’m writing the music and also helping out on the sound – one super cool thing […]

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