I returned to the world of Astro Bot to score Astro’s Playroom for Sony Japan Studio, creating a suite of fun, catchy tunes (and songs!) to accompany the diminutive robot’s next-gen adventures. I was also entrusted with augmenting, upmixing and extending the iconic boot sounds and background music of PlayStation consoles past, and consulted with […]
I worked closely with my friends Rex and Moo at Foam Sword Games to create an immersive sound experience for Knights And Bikes, their Kickstarter-funded co-op adventure game published by Double Fine Presents. Knights And Bikes was nominated for ‘Excellence in Audio’ by the IGF, ‘Best Sound Design In An Indie Game’ by GANG, ‘Audio […]
I scored Astro Bot Rescue Mission for Sony Japan Studio, backing up their innovative VR platformer with an upbeat and playful soundtrack infused with apt digital touches such as robotic voice, chiptune and glitch, nicely rounded off with a warm, fuzzy retro glow. With a metacritic of 90% Astro Bot was one of the most […]
WonderWorlds is a creative action-adventure game for iOS, developed by Glowmade and published by Tequila Works. I was responsible for the overall audio direction, original soundtrack, sound design and implementation in Wwise. Here’s the announcement trailer:
I was the composer and sound designer on VR strategy game Tethered, developed and published by Secret Sorcery. I was responsible for: The GANG-nominated original score All of the sound (apart from ambiences which were created by Alan McDermott, Secret Sorcery’s Creative Director) Devising and prototyping the interactive music system in Unreal 4 (made manifest […]
I was contract Audio Director on Tearaway Unfolded – my first gig as a freelancer! I was responsible for: Audio direction Co-Composer with Brian D’Oliveira Co-Voice script writer with Rex Crowle Voice production – I handled any work relating to voice casting, recording and localisation for Mm at their end Voice acting – I provided the […]
I was Head of Audio at Media Molecule when I worked on Tearaway for the PlayStation Vita. I was responsible for: Audio direction Lead sound designer with Ed Hargrave, Todd Baker and Matthew Florianz Co-Composer with Brian D’Oliveira Co-Voice script writer with Rex Crowle Came up with the name for the project Audio implementation, tools and […]
I was the audio lead on LittleBigPlanet 2 and responsible for: Audio direction Lead sound designer with Jeremy Mayne, Jonatan Crafoord and Nick Gratwick Creative side of music licensing Composer with Paul Thompson, Winifred Phillips, Richard Jacques, Baiyon, Keith Tenniswood and Daniel Pemberton UGC audio tools design (Credit where it’s due – I worked closely with Alex Evans on […]
I was the audio designer on LittleBigPlanet and its numerous DLC packs, and responsible for: Audio direction Sound design (credit where it’s due – I hired Dominic Smart for 12.5 days to help out with the in-game/level sound) Composer with Mat Clark and Daniel Pemberton Creative side of music licensing UGC audio tools and experience design Implementation […]