I was the composer and sound designer on VR strategy game Tethered, developed and published by Secret Sorcery.
I was responsible for:
- The GANG-nominated original score
- All of the sound (apart from ambiences which were created by Alan McDermott, Secret Sorcery’s Creative Director)
- Devising and prototyping the interactive music system in Unreal 4 (made manifest by Scott Kirkland, Secret Sorcery’s MD)
Here’s a video with more information on the audio experience in the game:
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