I was the composer and sound designer on VR strategy game Tethered, developed and published by Secret Sorcery.

I was responsible for:

  • The GANG-nominated original score
  • All of the sound (apart from ambiences which were created by Alan McDermott, Secret Sorcery’s Creative Director)
  • Devising and prototyping the interactive music system in Unreal 4 (made manifest by Scott Kirkland, Secret Sorcery’s MD)

Here’s a video with more information on the audio experience in the game: